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GTA VI.AI v1.129.1
Lucia Caminos
Jason Duval
Community estimates · not official

Predictions & Insights

Confidence-scored signals, not speculation. 30 years of GTA data tracked and applied to what GTA VI's economy will look like.

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until launchNov 19 · 2026
// Economic Predictions & Community Polls
All polls →
GTA VI Confirmed
GTA VI Is the Cheapest GTA at Launch in Real Terms
$79.99
cheaper than GTA III ($90.75) in 2026 dollars
Confidence100%

GTA VI's confirmed $79.99 launch price is 11.9% cheaper in real 2026 terms than GTA III ($90.75) in 2026 dollars. CPI-U adjusted comparison: GTA III ($49.99 in 2001 = $90.75 in 2026), GTA VC ($89.34), GTA SA ($85.08), GTA IV ($89.58) all cost more in real terms than GTA VI's $79.99.

Method

CPI-U adjusted price comparison — US Bureau of Labor Statistics + official Rockstar/Take-Two pricing

Rockstar Newswire / Take-Two IR press release (Jun 24, 2026)
GTAVI.AI
Actual

Confirmed: GTA VI Standard Edition $79.99 — the cheapest GTA at launch in inflation-adjusted terms. All prior titles cost more in 2026 dollars (GTA III $90.75, GTA VC $89.34, GTA SA $85.08, GTA IV $89.58).

GTA VI Predicted
GTA VI Endgame Cost via Shark Cards — 12 Months
~$600–$900 USD
USD
Confidence35%
Range: $437.50 (flat continuation of GTA Online ceiling)$1,200 (new high-tier aspirational vehicles + regional DLC stack)

GTA Online's endgame cost via Shark Cards grew from ~$18.75 (2013) to ~$437.50 (2026) — a 23× increase over 13 years. GTA VI Online starts with a reset baseline but inherits the same structural incentive to expand the aspirational item stack. The $600–$900 range assumes a 30–100% premium over GTA Online's current endgame.

Method

economic-model

GTAVI.AI Economic Model Analysis — shark-cards.json endgame projection
GTAVI.AI
GTA VI Confirmed
GTA VI Story Length — 80 Hours
80 hours
hours
Confidence97%
Range: 70 hours90 hours

Rob Nelson confirmed at Rockstar North preview sessions (Aug 2026) that the campaign runs approximately 80 hours. Campaign is split into RDR2-style chapters. At 80 hours it is approximately 3x longer than GTA V's story mode (~27 hours). Longer than any prior GTA title.

GTA VI: An Extended Look (Rockstar/Netflix, Aug 27, 2026) + journalist preview coverage at Rockstar North
GTAVI.AI
Actual

~80 hours confirmed by Rob Nelson at Rockstar North preview (Aug 2026)

GTA VI Community
Reported
Region-locked businesses — smart design or just annoying?
Trailer evidence confirms clubs and heists in Vice City; farms and smuggling operations in Leonida. The multi-region diagram explicitly labels these. Region-specific business types would produce natural wage and passive income divergence.
GTA VI Confirmed
Criminal Profile System Replaces Simple Morality Meter
Professional vs sloppy — no moral binary
Confidence100%
Range: Minor NPC reaction changesLocks certain story paths

Confirmed in Extended Look and preview coverage. The Criminal Profile is GTA VI's successor to RDR2's Honour system but explicitly NOT a good/evil moral meter. It tracks professional conduct vs reckless violence. Hidden meter — no visible bar. Can affect story outcomes, NPC reactions, and potentially reach a permanent "chaos" state. Character-switching wheel shows each protagonist's profile via emoji indicators. Robbing a store cleanly raises your profile; unnecessary kills lower it.

GTA VI: An Extended Look (Rockstar/Netflix, Aug 27, 2026) + journalist preview coverage at Rockstar North
GTAVI.AI
Actual

Confirmed: hidden Criminal Profile system — professional conduct meter, not morality. Emoji indicators on character-switching wheel.

GTA VI Reported
Weekly Bonus Events from Day 1 — Like GTA Online
Weekly bonus rotation from launch
Confidence88%
Range: Bi-weekly events (reduced cadence at launch)Weekly from Day 1 (continuation of GTA Online model)

Weekly bonus events are the primary live-service engagement loop in GTA Online, operating continuously since 2017. Take-Two earnings reports consistently cite live events as a key monetisation driver. The weekly event cadence is a structural feature of the MMT sovereign model.

Method

economic-model

GTAVI.AI Economic Model Analysis — bonus-history.json cadence analysis
GTAVI.AI
GTA VI Confirmed
WAINK App — Smartphone-Gated Car Theft System
Tiered vehicle security with phone scanner
Confidence100%
Range: Basic street cars — Slim Jim onlyHigh-value tracked vehicles — key cloner + escape risk

Confirmed in Extended Look and IGN preview (Rob Nelson). WAINK phone app scans a parked vehicle before theft and reports: market value, personal registration cost, lock status, alarm presence, tracker presence. Each vehicle has a security tier requiring specific tools (key cloner, Slim Jim, etc.). Damaging a stolen vehicle reduces sale value. Replaces the old binary "press button to steal" with a considered risk/reward decision.

GTA VI: An Extended Look (Rockstar/Netflix, Aug 27, 2026) + journalist preview coverage at Rockstar North
GTAVI.AI
Actual

Confirmed: WAINK app exists, scans vehicles for value/lock/alarm/tracker. Security tiers require different tools.

GTA VI Community
Confirmed
GTA Online day one — or another broken launch?
Take-Two's revenue model cannot sustain a 6-month GTA Online delay (as occurred with GTA V in 2013). Shark Card revenue is the primary live-service income stream. Each month of delay costs Take-Two significant recurring revenue at the highest-demand period in franchise history.
GTA VI Confirmed
Jason & Lucia Relationship Deepens Through Shared Activities
Relationship system — shopping, working out, exploring, robbing together
Confidence100%
Range: Cosmetic dialogue changesUnlocks new missions and story context

Confirmed by Rob Nelson in preview: "one of the coolest things in GTA 6 is how much fun it can be to be with your partner." Relationship deepens through shared activities: shopping, working out, exploring, robbing places together. Lucia's ankle monitor is central to how Jason and Lucia meet. Deepening the relationship reveals their backstories. Optional — you can still play without investing in it.

GTA VI: An Extended Look (Rockstar/Netflix, Aug 27, 2026) + journalist preview coverage at Rockstar North
GTAVI.AI
Actual

Confirmed: dynamic relationship system between Jason and Lucia, built through shared activities. Unlocks backstory reveals.

// Confirmed Soundtrack — Trailers + Extended Look
Pop Bottles
Birdman ft. Lil Wayne · 2007
EL
Pound Town
Sexyy Red & Tay Keith · 2023
EL
Skrilla
Kodak Black · 2023
EL
Let Your Love Flow
The Bellamy Brothers · 1976
EL
Love Bites
Def Leppard · 1987
EL
People Are People
Depeche Mode · 1984
EL
But I Think It's a Dream
Captain & Tennille · 1979
EL
Cars and Girls
Prefab Sprout · 1988
EL
Off the Grid
!!! (Chk Chk Chk) ft. Meah Pace · 2022
EL
GTA VI Theme Song
DRÆVEN · 2026
EL
Devil Woman
Cliff Richard · 1976
EL
Se Me Nota (Agarrame)
Chimbala x Omega · 2019
EL
Against All Odds (Take a Look at Me Now)
Phil Collins · 1984
EL
Mine O' Mine
Aluna & Jayda G · 2021
EL
Inner Light
Elderbrook & Bob Moses · 2022
EL
Love Is a Long Road
Tom Petty · 1989 · 30s preview
T1
Tunnel Vision
Kodak Black · 2017
T2
Source: official trailers + Extended Look · 17 confirmed tracks GTAVI.AI
// Extended Look — Visual Brief
Full visual brief →
// GTA VI Online — Predicted Income Sources
All 23 income sources →
Vice City Jewellery Store Heist
GTA VI
Confirmed
Heist Vice City ▶ T2 — 0:14, 0:45
Vice City Jewellery Store Heist
GTA$/HR
N/A — pre-launch
Per Run
$1.5M – $3.5M
Confidence
95%
GTA Online analogue
diamond casino heist →
Range: $1.5M per run $3.5M per run (optimal approach)
Trailer 2 clearly shows a jewellery store heist sequence: Lucia smashing display cases, jewellery extraction, getaway. Multi-stage approach with preparation visible. Strong structural parallel to GTA Online's Casino Heist as a high-value urban score.
GTAVI.AI
Vice City Bank Robbery
GTA VI
Confirmed
Heist Vice City ▶ T1 — 0:08, T2 — 0:52, EL — 9:00 Raul Bautista / highway chase
Vice City Bank Robbery
GTA$/HR
N/A — pre-launch
Per Run
$2M – $5M
Confidence
90%
GTA Online analogue
pacific standard →
Range: $2M per run $5M per run (maximum take)
Trailer 1 shows Lucia in arrest/prison context with bank robbery implied backstory. Trailer 2 shows armed robbery sequence with Jason and Lucia in coordinated roles. The Extended Look's second mission chapter has Raul Bautista recruiting the pair into a bank-robbery crew, then a freeway chase — the job is now a named story beat, not just implied.
GTAVI.AI
Leonida Smuggling Operations
GTA VI
Reported
Business Leonida ▶ T2 — 1:15, 1:42
Leonida Smuggling Operations
GTA$/HR
$600K – $1.2M
Per Run
$800K – $1.8M
Confidence
85%
GTA Online analogue
cayo perico →
Range: $600K/hr (solo, basic operation) $1.2M/hr (full passive stack equivalent)
Trailer 2 shows airboat smuggling runs, aircraft drops, and organised criminal logistics in Leonida's rural waterways. Region-specific business type distinct from Vice City operations. Structural parallel to GTA Online's Cayo Perico as a location-locked high-yield activity.
GTAVI.AI
Vice City Nightclub & Entertainment
GTA VI
Reported
Business Vice City ▶ T2 — 0:28, 0:58
Vice City Nightclub & Entertainment
GTA$/HR
$400K – $900K
Per Run
TBC
Confidence
80%
GTA Online analogue
nightclub →
Range: $400K/hr (unupgraded) $900K/hr (fully upgraded passive stack)
Trailer 2 shows club and strip club interiors in Vice City, consistent with GTA Online's Nightclub passive income model. Urban entertainment business fits Vice City's identity. Region-specific businesses confirmed by Trailer 2 multi-region diagram annotations.
GTAVI.AI
// Confirmed Cast
Lucia Caminos
GTA VI
Confirmed
Lucia Caminos
▶ Clip
Protagonist
Jason Duval
GTA VI
Confirmed
Jason Duval
▶ Clip
Protagonist
Raul Bautista
GTA VI
Confirmed
Raul Bautista
▶ Clip
Supporting
Boobie Ike
GTA VI
Confirmed
Boobie Ike
▶ Clip
Supporting
Brian Heder
GTA VI
Confirmed
Brian Heder
▶ Clip
Supporting
Cal Hampton
GTA VI
Confirmed
Cal Hampton
▶ Clip
Supporting
DreQuan Priest
GTA VI
Confirmed
DreQuan Priest
▶ Clip
Supporting
Real Dimez
GTA VI
Confirmed
Real Dimez
▶ Clip
Supporting

Also named in the Extended Look, no official portrait still: Raymond · Ernesto · Méndez · Aunt Tee. Mission 1 notes →

// GTA VI Confirmed Feature Tracker
What's confirmed, reported and indexed so far
Progress toward estimated full-game totals · 515 entries tracked
Confirmed Reported Target
Map Regions
9 confirmed · 3 reported
53% of target / 17

Vice City, Port Gellhorn, Leonida Keys, Ambrosia, Mount Kalaga, Kelly County, Grassrivers, Hamlet, and Vice Beach confirmed in official footage including the Extended Look.

Vehicles
45 confirmed · 220 reported
6% of target / 700

341 indexed across confirmed/reported/rumoured. GTA V had 737 at launch; VI expected to match or exceed.

Characters
14 confirmed · 16 reported
14% of target / 100

Jason, Lucia, plus Boobie Ike, Raul Bautista, Cal Hampton, Brian Heder, Dre'Quan Priest, Real Dimez, Raymond, Ernesto, Lori Heder, Mendez, Aunt Tee confirmed in official footage / Extended Look.

Weapons
8 confirmed · 28 reported
8% of target / 100

Pistol, Assault Rifle and 6 others clearly seen in trailer footage.

Businesses
4 confirmed · 78 reported
1% of target / 300

192 businesses indexed from wiki. Malibu Club, Port Gellhorn Marina confirmed officially.

Activities
18 confirmed · 48 reported
9% of target / 200

18+ activities on-screen in the Extended Look: basketball, pool, gym, swim, scuba, kayak, fishing, hunting, base jump, parachute, range, racing, dirt-bike, jet ski, fanboat, scooters, plus IGN's mini golf, zoo, Ryde Me, Snapmatic.

Wildlife
5 confirmed · 14 reported
13% of target / 40

Alligator, Hammerhead Shark, Florida Panther, Flamingo, Pelican confirmed in official footage.

Online Features
0 confirmed · 5 reported
0% of target / 50

No official GTA VI Online details announced. Expected based on GTA V Online precedent.

Sources: Rockstar Games official material + Extended Look + Leonida Intel community tracking
GTAVI.AI
// Leonida — Confirmed Locations
EL map stills →
Vice City
Confirmed 12 official shots
Vice City
Urban hub — streets, nightlife, coast
Vice Beach
Confirmed EL
Vice Beach
Ocean Beach analog — named in EL at 24:00
Ambrosia
Confirmed 5 official shots
Ambrosia
Named region — outskirts and industry
Grassrivers
Confirmed 4 official shots
Grassrivers
Wetlands — Leonida Everglades analog
Leonida Keys
Confirmed 5 official shots
Leonida Keys
Island chain south of Vice City
Port Gellhorn
Confirmed 5 official shots
Port Gellhorn
Industrial port district
Mount Kalaga
Confirmed 6 official shots
Mount Kalaga
National park — mountainous interior
Kelly County
Confirmed EL · nearest still
Kelly County
Named rural county — EL 16:40
Hamlet
Confirmed EL · nearest still
Hamlet
Named rural district — EL 16:10
// GTA VI FAQ

Will GTA VI have Shark Cards?

Rockstar has not published the final GTA VI Online monetisation model, but GTAVI.AI treats Shark Cards or an equivalent GTA$ purchase rail as highly likely because GTA Online has used real-money GTA$ injection for more than a decade.

Will GTA VI have GTA+?

GTA+ has not been formally detailed for GTA VI, but it is already the live subscription layer for GTA Online. The economy model expects GTA+ or a successor membership to influence recurring rewards, discounts, and player retention.

Will GTA VI Online have businesses and passive income?

Businesses and passive income are predicted because GTA Online's long-term economy relies on properties, enterprises, and repeatable payouts. Confirmed GTA VI locations give Rockstar enough regional variety to reuse and expand that structure.

Will GTA VI have fuel, regional prices, or a deeper economy?

Fuel and regional price divergence are still predictions. The Extended Look and IGN preview do confirm that money matters more: store robberies trade speed against take, specialised fences convert loot, WAINK prices cars before you steal them, and some story beats may gate on raised cash.

How much will GTA VI cost at launch?

The current GTAVI.AI launch-price model tracks the industry shift toward premium pricing and assigns confidence based on Rockstar's release history, platform generation, and comparable AAA launches.

Are GTAVI.AI predictions official?

No. GTAVI.AI separates official, reported, and predicted signals. Each card shows confidence, source type, and the basis used so readers can distinguish confirmed Rockstar information from model-derived forecasts.

// Related Intelligence
auto-updated · builds nightly