Live intelligence
GTA VI.AI v1.88.1
Lucia Caminos
Jason Duval
Community estimates · not official

Grand Theft Auto VI

30 years of GTA data, distilled into confidence-scored predictions. Every number is derived from signal evidence — not speculation.

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until launchNov 19 · 2026
// Signal Predictions
confidence-scored · data-derived
GTA VI CONFIRMED
GTA VI Is the Cheapest GTA at Launch in Real Terms
$79.99
cheaper than GTA III ($90.75) in 2026 dollars
Confidence97%

GTA VI's confirmed $79.99 launch price is 11.9% cheaper in real 2026 terms than GTA III ($90.75) in 2026 dollars. CPI-U adjusted comparison: GTA III ($49.99 in 2001 = $90.75 in 2026), GTA VC ($89.34), GTA SA ($85.08), GTA IV ($89.58) all cost more in real terms than GTA VI's $79.99.

Method

CPI-U adjusted price comparison — US Bureau of Labor Statistics + official Rockstar/Take-Two pricing

US Bureau of Labor Statistics CPI-U · Rockstar/Take-Two official pricing
GTAVI.AI
GTA VI PREDICTED
GTA VI Endgame Cost via Shark Cards — 12 Months
~$600–$900 USD
USD
Confidence35%
Range: $437.50 (flat continuation of GTA Online ceiling)$1,200 (new high-tier aspirational vehicles + regional DLC stack)

GTA Online's endgame cost via Shark Cards grew from ~$18.75 (2013) to ~$437.50 (2026) — a 23× increase over 13 years. GTA VI Online starts with a reset baseline but inherits the same structural incentive to expand the aspirational item stack. The $600–$900 range assumes a 30–100% premium over GTA Online's current endgame.

Method

economic-model

GTAVI.AI Economic Model Analysis — shark-cards.json endgame projection
GTAVI.AI
GTA VI REPORTED
Region Locks on Passive Income Businesses
Urban businesses in VC, agricultural/smuggling in Leonida
Confidence80%
Range: Cross-region businesses accessible but with efficiency penaltiesHard region locks — certain business types only viable in their native territory

Trailer evidence confirms clubs and heists in Vice City; farms and smuggling operations in Leonida. The dual-territory diagram explicitly labels these. Region-specific business types would produce natural wage and passive income divergence.

Method

economic-model

GTAVI.AI Economic Model Analysis + Trailer Analysis▶ Trailer 2 — multiple shots
GTAVI.AI
GTA VI REPORTED
Weekly Bonus Events from Day 1 — Like GTA Online
Weekly bonus rotation from launch
Confidence88%
Range: Bi-weekly events (reduced cadence at launch)Weekly from Day 1 (continuation of GTA Online model)

Weekly bonus events are the primary live-service engagement loop in GTA Online, operating continuously since 2017. Take-Two earnings reports consistently cite live events as a key monetisation driver. The weekly event cadence is a structural feature of the MMT sovereign model.

Method

economic-model

GTAVI.AI Economic Model Analysis — bonus-history.json cadence analysis
GTAVI.AI
GTA VI PREDICTED
GTA Online Layer Launches at or Near Day 1
GTA Online VI launches within 30 days of story mode
days
Confidence75%
Range: Day 1 simultaneous launch30-day delay maximum

Take-Two's revenue model cannot sustain a 6-month GTA Online delay (as occurred with GTA V in 2013). Shark Card revenue is the primary live-service income stream. Each month of delay costs Take-Two significant recurring revenue at the highest-demand period in franchise history.

Method

economic-model

GTAVI.AI Economic Model Analysis
GTAVI.AI
GTA VI PREDICTED
No Loans at Maze Bank — Savings Only
Savings hold GTA$ but credit/loans remain absent
Confidence85%
Range: No savings mechanic at allSavings with nominal interest, still no credit

Franchise-wide pattern: savings never compound in any GTA title. Maze Bank in GTA Online is explicitly decorative (no credit). No title has ever introduced a loan or credit mechanic — introducing one would fundamentally alter the Shark Card revenue model by reducing SC purchase urgency.

Method

economic-model

GTAVI.AI Economic Model Analysis
GTAVI.AI
GTA VI REPORTED
Launch Price
$79.99
USD
Confidence82%
Range: $69.99$89.99

Pre-order listings across multiple retailers (Best Buy, Amazon) show $79.99. No official Rockstar pricing announcement yet.

Method

Retailer pre-order price consensus + CPI-adjusted franchise pricing trend

Retailer pre-order listings
GTAVI.AI
GTA VI PREDICTED
Lucia and Jason Don't Share Finances or Businesses
Per-protagonist wallet and business ownership
Confidence72%
Range: Shared wallet pool with per-character cosmetic preferencesFully independent financial states, separate business portfolios per character

GTA V established per-character financial independence (Michael, Trevor, Franklin each hold separate balances). Two protagonists in GTA VI naturally extends this — particularly relevant for a dual-territory model where each character may operate primarily in one region.

Method

economic-model

GTAVI.AI Economic Model Analysis
GTAVI.AI
GTA VI PREDICTED
Vehicles at Launch
~700
vehicles
Confidence62%
Range: 500900

268 vehicles already indexed from trailers and community. GTA V had 737 at launch. Franchise trend and confirmed vehicle diversity suggest comparable count.

Method

Indexed vehicle count extrapolation × franchise launch-to-total ratio

GTAVI.AI data model▶ T1 — 0:28, T2 — 0:22
GTAVI.AI
GTA VI PREDICTED
Rockstar Expected to Nerf Payouts Within 6 Months
First nerf within 6 months
Confidence78%
Range: 3 months (if yield is high enough to threaten Shark Card revenue immediately)18 months (if Rockstar delays for goodwill at launch window)

GTA Online has delivered a major payout nerf within 6–18 months of every high-yield activity launch since 2015. Structural incentive: high yields suppress Shark Card sales. The question is not if GTA VI nerfs occur, but when.

Method

economic-model

GTAVI.AI Economic Model Analysis — meta-history.json nerf cadence
GTAVI.AI
GTA VI REPORTED
Run GTA VI Businesses 24/7 via Mobile App
Businesses run on mobile app between sessions
Confidence68%
Range: Basic mobile monitoring (passive income checks)Active mobile management affecting in-game business state

Take-Two's live-service strategy and the dual-territory diagram explicitly lists mobile-linked persistence. Rockstar's iFruit app precedent (GTA Online) and the broader trend toward companion apps in AAA live-service games makes this a logical evolution.

Method

economic-model

GTAVI.AI Economic Model Analysis
GTAVI.AI
GTA VI PREDICTED
Top Hourly Yield at GTA VI Online Launch
~$3M–5M GTA$/hr
GTA$/hr
Confidence40%
Range: $2M/hr (continuation of current GTA Online S-tier floor)$8M/hr (new heist format with full MMT rebalancing)

GTA Online launched at ~$250K/hr in 2013 and reached $2M/hr (Cayo Perico, 2020) before nerfs. The 8× yield growth over 7 years reflects both inflation and content scaling. GTA VI Online inherits the MMT sovereign model at a structurally higher yield floor. Historical nerf cadence suggests yields above $5M/hr are politically unsustainable for Rockstar's Shark Card model.

Method

economic-model

GTAVI.AI Economic Model Analysis — meta-history.json + revenue-tiers.json
GTAVI.AI
GTA VI PREDICTED
GTA VI Megalodon Shark Card launch price
$99.99
USD
Confidence55%
Range: $99.99 (nominal flat continuation)$119.99 (CPI reset)

GTA Online's Megalodon Shark Card has been $99.99 since 2013. CPI adjustment to 2026 (~35% inflation) implies a real-terms equivalent of ~$135, suggesting a nominal increase is economically justified. Take-Two has historically kept nominal prices flat while engineering real-terms inflation via payout nerfs. A price increase at the launch of a new title would be the cleanest reset point.

Method

economic-model

GTAVI.AI Economic Model Analysis — franchise/cpi.json + shark-cards.json
GTAVI.AI
GTA VI CONFIRMED
Release Window
Nov 19, 2026
Confidence99%

Officially confirmed by Rockstar Games on March 27, 2026. Take-Two earnings call Feb 12, 2026 also cited Nov 19.

Method

Official announcement cross-referenced with SEC EDGAR 8-K filing

Rockstar Games official announcement
GTAVI.AI
GTA VI PREDICTED
Map Size
~150 km²
km²
Confidence38%
Range: 100 km²225 km²

Extrapolated from trailer landscape analysis and community mapping of confirmed regions. GTA V was 75km². 17 confirmed regions imply significant expansion.

Method

Region count extrapolation × GTA V region density ratio + trailer frame analysis

GTAVI.AI community analysis▶ T2 — 0:35, 1:22
GTAVI.AI
GTA VI PREDICTED
Regional Price Gap — Vice City vs Leonida
Vice City prices higher than Leonida
Confidence65%
Range: 5–10% price premium in VC25–40% price premium in VC

Dual-territory Eurozone analogy — two structurally different regions sharing one currency (GTA$) historically produce purchasing power divergence. Urban density correlates with higher prices across GTA franchise history.

Method

economic-model

GTAVI.AI Economic Model Analysis
GTAVI.AI
GTA VI PREDICTED
Shark Cards With Regional Tiers or Territory Gates
Tiered Shark Card pricing per region
Confidence60%
Range: Single global SC rate with regional content gatesFully tiered regional SC denominations

Take-Two's recurring revenue dependency makes Shark Cards non-negotiable. Regional denominations or tiered access are the natural extension of the dual-territory model — mirroring real-world mobile game regional pricing strategies.

Method

economic-model

GTAVI.AI Economic Model Analysis
GTAVI.AI
GTA VI PREDICTED
A Regional Purchasing Parity Index for GTA VI
GTA-RPP ratio diverges between Vice City and Leonida
ratio
Confidence70%
Range: GTA-RPP diverges <10% between regionsGTA-RPP diverges >30% — significant real wage gap between territories

If regional price differentials exist, a single GTA-PPI index will understate inflation for one region. The GTA-RPP — basket cost ÷ top hourly yield, computed per territory — is the essential post-launch metric for this site.

Method

economic-model

GTAVI.AI Economic Model Analysis
GTAVI.AI
GTA VI Economy-IG // GTA VI Online — Predicted Income Sources
pre-launch estimates · trailer-confirmed activities
GTA VI CONFIRMED
💎 heist · Vice City · ▶ T2 — 0:14, 0:45

Vice City Jewellery Store Heist

Per Run
$1.5M – $3.5M
GTA$/hr
N/A — pre-launch
Confidence 95%
Range: $1.5M per run $3.5M per run (optimal approach)

Trailer 2 clearly shows a jewellery store heist sequence: Lucia smashing display cases, jewellery extraction, getaway. Multi-stage approach with preparation visible. Strong structural parallel to GTA Online's Casino Heist as a high-value urban score.

GTA Online analogue
diamond casino heist →
GTAVI.AI
GTA VI CONFIRMED
💎 heist · Vice City · ▶ T1 — 0:08, T2 — 0:52

Vice City Bank Robbery

Per Run
$2M – $5M
GTA$/hr
N/A — pre-launch
Confidence 90%
Range: $2M per run $5M per run (maximum take)

Trailer 1 shows Lucia in arrest/prison context with bank robbery implied backstory. Trailer 2 shows armed robbery sequence with Jason and Lucia in coordinated roles. Bank heist is the franchise centrepiece — confirmed as a core activity.

GTA Online analogue
pacific standard →
GTAVI.AI
GTA VI REPORTED
🏢 business · Leonida · ▶ T2 — 1:15, 1:42

Leonida Smuggling Operations

Per Run
$800K – $1.8M
GTA$/hr
$600K – $1.2M
Confidence 85%
Range: $600K/hr (solo, basic operation) $1.2M/hr (full passive stack equivalent)

Trailer 2 shows airboat smuggling runs, aircraft drops, and organised criminal logistics in Leonida's rural waterways. Region-specific business type distinct from Vice City operations. Structural parallel to GTA Online's Cayo Perico as a location-locked high-yield activity.

GTA Online analogue
cayo perico →
GTAVI.AI
GTA VI REPORTED
🏢 business · Vice City · ▶ T2 — 0:28, 0:58

Vice City Nightclub & Entertainment

Per Run
N/A — pre-launch
GTA$/hr
$400K – $900K
Confidence 80%
Range: $400K/hr (unupgraded) $900K/hr (fully upgraded passive stack)

Trailer 2 shows club and strip club interiors in Vice City, consistent with GTA Online's Nightclub passive income model. Urban entertainment business fits Vice City's identity. Region-specific businesses confirmed by Trailer 2 dual-territory diagram annotations.

GTA Online analogue
nightclub →
GTAVI.AI
GTA VI REPORTED
🏢 business · Leonida · ▶ T2 — 1:20

Leonida Agricultural & Rural Operations

Per Run
N/A — pre-launch
GTA$/hr
$300K – $700K
Confidence 75%
Range: $300K/hr (solo operator) $700K/hr (MC/crew scale)

Grassrivers region in Trailer 2 shows farm operations and rural criminal activity. The dual-territory prediction model confirms region-specific business types — agricultural and smuggling operations in Leonida vs urban entertainment in Vice City. Structural parallel to GTA Online's Gunrunning Bunker as a passive supply-chain business.

GTA Online analogue
bunker →
GTAVI.AI
GTA VI PREDICTED
💤 passive · VC + Leonida

GTA VI Online Passive Income Stack

Per Run
N/A — pre-launch
GTA$/hr
$1.5M – $4M
Confidence 72%
Range: $1.5M/hr (partial stack, early Online) $4M/hr (full dual-region passive stack)

GTA Online's passive stack grew from $0 in 2013 to $1.24M/hr by 2022. GTA VI Online inherits the same MMT sovereign model at structurally higher yield floor. A full passive stack (VC nightclub + Leonida operations + mobile persistence) is predicted to ceiling higher than GTA Online's current maximum.

GTA Online analogue
kosatka nightclub stack →
GTAVI.AI
GTA VI REPORTED
💤 passive · VC + Leonida

Mobile-Linked Business Management

Per Run
N/A — pre-launch
GTA$/hr
Supplement to active income
Confidence 68%
Range: Basic monitoring only (passive income checks) Active management affecting business state and yield

Take-Two's live-service strategy and the dual-territory model both point to mobile companion app integration. iFruit app precedent (GTA Online) established the pattern. Mobile persistence means businesses run between sessions — directly extending the passive income model with asynchronous management.

GTA Online analogue
nightclub →
GTAVI.AI
GTA VI REPORTED
📋 mission · VC + Leonida

Weekly Bonus Events & Rotations

Per Run
2x – 3x base payout
GTA$/hr
N/A — pre-launch
Confidence 88%
Range: Bi-weekly rotation at launch Weekly from Day 1 (continuation of GTA Online model)

GTA Online has run weekly bonus events every Thursday since 2017 without interruption. Take-Two earnings reports consistently cite live events as primary monetisation drivers. The cadence is structural — not optional. GTA VI Online will replicate this model from Day 1 or within the first month.

GTA Online analogue
bonus heatmap →
GTAVI.AI
GTA VI PREDICTED
💎 heist · VC + Leonida · ▶ T2 — 1:55

Cross-Territory Heist (Cayo Equivalent)

Per Run
$3M – $7M
GTA$/hr
$2M – $4M
Confidence 60%
Range: $3M per run (reduced loot) $7M per run (primary target + secondary loot)

Every GTA Online era has a marquee solo-capable heist that defines the income ceiling. Cayo Perico (2020) set the template: island location, solo capable, $2M+ per run. GTA VI's dual-territory structure creates a natural cross-region equivalent — a high-stakes operation spanning Vice City and Leonida that becomes the S-tier income benchmark.

GTA Online analogue
cayo perico →
GTAVI.AI
GTA VI PREDICTED
📋 mission · VC + Leonida

GTA VI Online Contact Missions

Per Run
$50K – $200K
GTA$/hr
$150K – $400K
Confidence 95%
Range: $50K per mission (introductory tier) $200K per mission (advanced contact, post-nerf ceiling)

Contact missions are the foundational activity layer of every GTA Online title — introduced at launch and expanded with every DLC. GTA VI Online will launch with a set of contact missions across both territories, given by established contacts (Lucia/Jason's criminal network). Per-run payout will be calibrated above GTA Online's 2013 baseline ($15-30K) given structural yield inflation.

GTA Online analogue
contact missions →
GTAVI.AI
// Official Trailers
2 released · Rockstar Games
// Confirmed Cast
Official press kit · Rockstar Games
Lucia Caminos
Lucia Caminos
Protagonist
▶ clip
Jason Duval
Jason Duval
Protagonist
▶ clip
Raul Bautista
Raul Bautista
Supporting
▶ clip
Boobie Ike
Boobie Ike
Supporting
▶ clip
Brian Heder
Brian Heder
Supporting
▶ clip
Cal Hampton
Cal Hampton
Supporting
▶ clip
DreQuan Priest
DreQuan Priest
Supporting
▶ clip
Real Dimez
Real Dimez
Supporting
▶ clip
// Leonida — Confirmed Locations
Official press kit · Rockstar Games
Vice City
Confirmed 9 official shots
Vice City
Urban hub — streets, nightlife, coast
Ambrosia
Confirmed 5 official shots
Ambrosia
Affluent waterfront district
Grassrivers
Confirmed 4 official shots
Grassrivers
Wetlands — Leonida Everglades analog
Leonida Keys
Confirmed 5 official shots
Leonida Keys
Island chain south of Vice City
Port Gellhorn
Confirmed 5 official shots
Port Gellhorn
Industrial port district
Mount Kalaga
Confirmed 6 official shots
Mount Kalaga
National park — mountainous interior
// Trailer Entity Analysis
Frame-by-frame · 52 reveals across 2 trailers
Grand Theft Auto VI — Trailer 1
2023-12-04 · 1:31 runtime · 18 entities
12 confirmed ↗ Watch
📍 6 location
👤 4 character
🚗 3 vehicle
🎵 2 audio
2 reveal
0:00 📍
Leonida wetlands
Opening aerial shot establishes setting
confirmed
0:08 👤
Unknown character
First human figure, unidentified
reported
0:14 📍
Vice City environs
Suburban Vice City area visible
confirmed
0:22 📍
Vice City skyline
First clear Vice City skyline reveal
confirmed
0:28 🚗
Motorcycle
First vehicle seen in trailer
reported
0:32 👤
Lucia Caminos
Prison reveal — first protagonist confirmed
confirmed
0:38 📍
Vice Beach
Neon beach strip visible, Ocean Drive reference
confirmed
0:45 👤
Jason Duval
Second protagonist revealed
confirmed
0:50 📍
Port Gellhorn area
Industrial coastal region first glimpse
reported
0:56 🚗
Supercar (unID)
High-speed chase sequence
reported
1:02 📍
Leonida Keys
Keys / swamp area visible
confirmed
1:08 👤
Cal Hampton
Supporting character first seen
confirmed
1:12 🚗
Multiple supercars
Race sequence showing vehicle variety
reported
1:18 🎵
Vice City FM radio
Radio station audio heard
confirmed
1:22
GTA VI logo
Title card appears
confirmed
1:27
Coming 2025
Original release window promise
confirmed
1:28 🎵
Love Is a Long Road
Tom Petty — confirmed soundtrack song
confirmed
Grand Theft Auto VI — Trailer 2
2025-05-06 · 2:47 runtime · 34 entities
23 confirmed ↗ Watch
👤 6 character
📍 6 location
🚗 3 vehicle
🐊 3 wildlife
🔫 2 weapon
🎵 3 audio
1 reveal
0:00 👤
Jason Duval
Jason driving, opens trailer
confirmed
0:12 📍
Vice City downtown
Dense urban area, clear Vice City
confirmed
0:22 🚗
Pegassi Infernus
Clearly visible badge and design
confirmed
0:35 📍
Port Gellhorn
Port Gellhorn sign visible
confirmed
0:44 👤
Lucia Caminos
At marina, with Jason
confirmed
0:52 📍
Port Gellhorn Marina
Business/location confirmed official
confirmed
1:00 🐊
American Alligator
Clear close-up shot
confirmed
1:10 🐊
Hammerhead Shark
Underwater sequence
confirmed
1:16 👤
Cal Hampton
Closeup, confirmed supporting cast
confirmed
1:24 📍
Malibu Club
Neon sign clearly readable
confirmed
1:30 👤
Boobie Ike
Character introduced
confirmed
1:36 🔫
Assault Rifle
Jason wielding, clear model
confirmed
1:43 🔫
Combat Pistol
Lucia armed, visible model
confirmed
1:50 🚗
Principe Deveste Eight
Badging visible in chase scene
confirmed
1:58 🐊
Florida Panther
Jungle scene
confirmed
2:02 📍
Ambrosia coastline
Luxury coastal area matching Ambrosia description
reported
2:08 🎵
Emotion 98.3
Radio station visible on screen
confirmed
2:13 🚗
Benefactor Schafter
Luxury sedan, badge clear
confirmed
2:19 👤
Dre'Quan Priest
Named character, press kit confirmed
confirmed
2:24 👤
Real Dimez
Named character, press kit confirmed
confirmed
2:30 📍
Mount Kalaga
Volcanic landscape, matches Kalaga
confirmed
2:36 🎵
Vice City FM
Station identified on screen
confirmed
2:40
November 2026
Launch window revealed
confirmed
2:43 🎵
Hot Together
The Pointer Sisters — confirmed song
confirmed
// GTA VI Confirmed Feature Tracker
Rockstar official + community tracking
What's confirmed, reported and indexed so far
Progress toward estimated full-game totals · 508 entries tracked
Confirmed Reported Target
🗺 Map Regions
7 confirmed · 4 reported
41% of target / 17

Vice City, Port Gellhorn, Leonida Keys, Ambrosia, Mount Kalaga, Kelly County, Grassrivers confirmed by Rockstar.

🚗 Vehicles
45 confirmed · 220 reported
6% of target / 700

341 indexed across confirmed/reported/rumoured. GTA V had 737 at launch; VI expected to match or exceed.

👤 Characters
8 confirmed · 18 reported
8% of target / 100

Jason Duval, Lucia Caminos and 6 supporting cast confirmed by Rockstar in Trailer 2.

🔫 Weapons
8 confirmed · 28 reported
8% of target / 100

Pistol, Assault Rifle and 6 others clearly seen in trailer footage.

🏢 Businesses
4 confirmed · 78 reported
1% of target / 300

192 businesses indexed from wiki. Malibu Club, Port Gellhorn Marina confirmed officially.

🏄 Activities
12 confirmed · 52 reported
6% of target / 200

124 activities indexed. Street racing, swimming, hunting, boating visible in trailers.

🐊 Wildlife
5 confirmed · 14 reported
13% of target / 40

Alligator, Hammerhead Shark, Florida Panther, Flamingo, Pelican confirmed in official footage.

🌐 Online Features
0 confirmed · 5 reported
0% of target / 50

No official GTA VI Online details announced. Expected based on GTA V Online precedent.

Sources: Rockstar Games official material + Leonida Intel community tracking
GTAVI.AI
// Development + Delay Timeline
1 delay · 10 events · SEC EDGAR sourced
2013-09

GTA V launches — successor development implied

milestone · Rockstar Games
2022-02

Take-Two acquires Zynga for $12.7B; Zelnick confirms next GTA in development

development · Take-Two 8-K (Feb 2022)
2022-09

Rockstar data breach — early GTA VI footage leaked by Uber hacker

leak · Rockstar Games statement
2023-11

Take-Two Q2 FY2024 earnings — GTA VI confirmed for FY2025 (fiscal year ending Mar 2025)

date set · Take-Two 8-K (Nov 2023)
2023-12

Trailer 1 released — 'Coming 2025' confirmed on-screen

trailer · Rockstar Games YouTube
Trailer
Official Trailer
2024-10

Take-Two Q2 FY2025 earnings — GTA VI targeting 'fall 2025'

date set · Take-Two 8-K (Oct 2024)
2025-02

Take-Two Q3 FY2025 earnings — GTA VI delayed to FY2026 (by May 2026)

delay · Take-Two 8-K (Feb 2025)
2025-05

Trailer 2 released — November 2026 implied by pre-order marketing

trailer · Rockstar Games YouTube
Trailer
Official Trailer
2026-02

Take-Two Q3 FY2026 earnings — GTA VI confirmed November 19, 2026

date confirmed · Take-Two 8-K (Feb 2026)
2026-03

Rockstar Games officially announces November 19, 2026 for PS5 + Xbox Series X|S

date confirmed · Rockstar Games newswire
Sources: SEC EDGAR Take-Two 8-K filings + official announcements
GTAVI.AI

// Confirmed Soundtrack — Trailer Songs

2 confirmed · Spotify verified
Love Is a Long Road
Tom Petty · 1989
Trailer 1
Hot Together
The Pointer Sisters · 1986
Trailer 2
Source: Spotify Web API · confirmed from official GTA VI trailers GTAVI.AI
// GTA VI Search Signal
385 pts · 2020–2026 · worldwide
Grand Theft Auto VI Trailer 1
T1
Grand Theft Auto VI Trailer 2
T2
GTA VI Search Interest Over Time
Google Trends · worldwide · 0–100 scale · 385 data points
Source: Google Trends via pytrends · updated May 2026
GTAVI.AI
Grand Theft Auto VI Trailer 1
T1
Grand Theft Auto VI Trailer 2
T2
GTA VI Search Interest Over Time
Google Trends · worldwide · 0–100 scale
Source: Google Trends via pytrends · updated May 2026
GTAVI.AI
// Historical Context
gap trend extrapolated to VI
// GTA Release History

Mainline entries 1997–2026 · release gap shown as bar

1997
GTA 1
GTA 1
30 vehicles
1999
GTA 2
GTA 2
60 vehicles
2001
GTA III
GTA III
51 vehicles 4 km² ▶ Trailer
2002
GTA VC
GTA VC
86 vehicles 5 km² ▶ Trailer
2004
GTA SA
GTA SA
212 vehicles 36 km² ▶ Trailer
2008
GTA IV
GTA IV
130 vehicles 8 km² ▶ Trailer
2013
GTA V
GTA V
737 vehicles 75 km² ▶ Trailer
2026?
GTA VI
GTA VI est
1000~ vehicles 150~ km²
Source: Rockstar Games · community records · 1997–2026
GTAVI.AI
// Cross-Generation Growth
Title Price Map km² Vehicles
GTA 1 $50 30
GTA 2 $40 60
GTA III $50 4 51
GTA VC $50 5 86
GTA SA $50 36 212
GTA IV $60 8 130
GTA V $60 75 737
GTA VI est $80 150 1000
est = estimated · Rockstar, Broughy1322, community records
GTAVI.AI
// Methodology & Signal Standards
Confidence scoring

Confidence reflects how many independent signals agree. 80%+ = multiple corroborating data sources. Below 50% = trailer evidence only or high-variance extrapolation.

Data sources

Release dates from Rockstar announcements. Pricing from CPI-adjusted history. Map and vehicle estimates from trailer analysis and community research.

GTA V signal data →
Not official

All predictions are community-derived. GTA VI.AI has no affiliation with Rockstar Games or Take-Two Interactive. Treat every prediction as informed speculation.