Follow the GTA$
GTA VI.AI v1.122.0
Lucia Caminos
Jason Duval
Community estimates · not official

Predictions & Insights

Confidence-scored signals, not speculation. 30 years of GTA data tracked and applied to what GTA VI's economy will look like.

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until launchNov 19 · 2026
// Economic Predictions & Community Polls
All polls →
GTA VI Confirmed
GTA VI Is the Cheapest GTA at Launch in Real Terms
$79.99
cheaper than GTA III ($90.75) in 2026 dollars
Confidence100%

GTA VI's confirmed $79.99 launch price is 11.9% cheaper in real 2026 terms than GTA III ($90.75) in 2026 dollars. CPI-U adjusted comparison: GTA III ($49.99 in 2001 = $90.75 in 2026), GTA VC ($89.34), GTA SA ($85.08), GTA IV ($89.58) all cost more in real terms than GTA VI's $79.99.

Method

CPI-U adjusted price comparison — US Bureau of Labor Statistics + official Rockstar/Take-Two pricing

Rockstar Newswire / Take-Two IR press release (Jun 24, 2026)
GTAVI.AI
Actual

Confirmed: GTA VI Standard Edition $79.99 — the cheapest GTA at launch in inflation-adjusted terms. All prior titles cost more in 2026 dollars (GTA III $90.75, GTA VC $89.34, GTA SA $85.08, GTA IV $89.58).

GTA VI Predicted
GTA VI Endgame Cost via Shark Cards — 12 Months
~$600–$900 USD
USD
Confidence35%
Range: $437.50 (flat continuation of GTA Online ceiling)$1,200 (new high-tier aspirational vehicles + regional DLC stack)

GTA Online's endgame cost via Shark Cards grew from ~$18.75 (2013) to ~$437.50 (2026) — a 23× increase over 13 years. GTA VI Online starts with a reset baseline but inherits the same structural incentive to expand the aspirational item stack. The $600–$900 range assumes a 30–100% premium over GTA Online's current endgame.

Method

economic-model

GTAVI.AI Economic Model Analysis — shark-cards.json endgame projection
GTAVI.AI
GTA VI Reported
Region Locks on Passive Income Businesses
Urban businesses in VC, agricultural/smuggling in Leonida
Confidence80%
Range: Cross-region businesses accessible but with efficiency penaltiesHard region locks — certain business types only viable in their native territory

Trailer evidence confirms clubs and heists in Vice City; farms and smuggling operations in Leonida. The multi-region diagram explicitly labels these. Region-specific business types would produce natural wage and passive income divergence.

Method

economic-model

GTAVI.AI Economic Model Analysis + Trailer Analysis▶ Trailer 2 — multiple shots
GTAVI.AI
GTA VI Community
Reported
Weekly bonuses from launch day — you buying it?
Weekly bonus events are the primary live-service engagement loop in GTA Online, operating continuously since 2017. Take-Two earnings reports consistently cite live events as a key monetisation driver. The weekly event cadence is a structural feature of the MMT sovereign model.
GTA VI Confirmed
GTA Online Layer Launches at or Near Day 1
NOT day one — single-player launch only
days
Confidence100%
Range: Day 1 simultaneous launch30-day delay maximum

Take-Two's revenue model cannot sustain a 6-month GTA Online delay (as occurred with GTA V in 2013). Shark Card revenue is the primary live-service income stream. Each month of delay costs Take-Two significant recurring revenue at the highest-demand period in franchise history.

Method

economic-model

Rockstar Newswire pre-order announcement (Jun 24, 2026) — "features a single-player experience"
GTAVI.AI
Actual

INCORRECT — Rockstar confirmed GTA VI is a single-player-only experience at launch (Nov 19, 2026). No date given for GTA Online equivalent. Contradicts the GTA V 2013 pattern where Online launched 2 weeks after story.

GTA VI Predicted
No Loans at Maze Bank — Savings Only
Savings hold GTA$ but credit/loans remain absent
Confidence85%
Range: No savings mechanic at allSavings with nominal interest, still no credit

Franchise-wide pattern: savings never compound in any GTA title. Maze Bank in GTA Online is explicitly decorative (no credit). No title has ever introduced a loan or credit mechanic — introducing one would fundamentally alter the Shark Card revenue model by reducing SC purchase urgency.

Method

economic-model

GTAVI.AI Economic Model Analysis
GTAVI.AI
GTA VI Confirmed
Launch Price
$79.99
USD
Confidence100%
Range: $69.99$89.99

Confirmed by Rockstar Games on June 25, 2026 via the official Rockstar Newswire and Take-Two Interactive press release. Standard Edition $79.99, Ultimate Edition $99.99 — exactly inside the predicted $69.99–$89.99 band.

Method

Retailer pre-order price consensus + CPI-adjusted franchise pricing trend

Rockstar Newswire · Take-Two Interactive press release (Jun 24, 2026)
GTAVI.AI
Actual

$79.99 Standard · $99.99 Ultimate — confirmed by Rockstar Newswire 2026-06-25

GTA VI Community
Predicted
Shared bank or separate wallets for Lucia and Jason?
GTA V established per-character financial independence (Michael, Trevor, Franklin each hold separate balances). Two protagonists in GTA VI naturally extends this — particularly relevant for a multi-region model where each character may operate primarily in one region.
GTA VI Predicted
Vehicles at Launch
~750
vehicles
Confidence62%
Range: 500900

268 vehicles already indexed from trailers and community. GTA V had 737 at launch. Franchise trend and confirmed vehicle diversity suggest comparable count.

Method

Indexed vehicle count extrapolation × franchise launch-to-total ratio

GTAVI.AI data model▶ T1 — 0:28, T2 — 0:22
GTAVI.AI
// Confirmed Soundtrack — Trailer Songs
Love Is a Long Road
Tom Petty · 1989 · 30s preview
Trailer 1
Hot Together
The Pointer Sisters · 1986 · 30s preview
Trailer 2
Source: Spotify Web API · confirmed from official GTA VI trailers GTAVI.AI
// GTA VI Online — Predicted Income Sources
All 18 income sources →
Vice City Jewellery Store Heist
GTA VI
Confirmed
Heist Vice City ▶ T2 — 0:14, 0:45
Vice City Jewellery Store Heist
GTA$/HR
N/A — pre-launch
Per Run
$1.5M – $3.5M
Confidence
95%
GTA Online analogue
diamond casino heist →
Range: $1.5M per run $3.5M per run (optimal approach)
Trailer 2 clearly shows a jewellery store heist sequence: Lucia smashing display cases, jewellery extraction, getaway. Multi-stage approach with preparation visible. Strong structural parallel to GTA Online's Casino Heist as a high-value urban score.
GTAVI.AI
Vice City Bank Robbery
GTA VI
Confirmed
Heist Vice City ▶ T1 — 0:08, T2 — 0:52
Vice City Bank Robbery
GTA$/HR
N/A — pre-launch
Per Run
$2M – $5M
Confidence
90%
GTA Online analogue
pacific standard →
Range: $2M per run $5M per run (maximum take)
Trailer 1 shows Lucia in arrest/prison context with bank robbery implied backstory. Trailer 2 shows armed robbery sequence with Jason and Lucia in coordinated roles. Bank heist is the franchise centrepiece — confirmed as a core activity.
GTAVI.AI
Leonida Smuggling Operations
GTA VI
Reported
Business Leonida ▶ T2 — 1:15, 1:42
Leonida Smuggling Operations
GTA$/HR
$600K – $1.2M
Per Run
$800K – $1.8M
Confidence
85%
GTA Online analogue
cayo perico →
Range: $600K/hr (solo, basic operation) $1.2M/hr (full passive stack equivalent)
Trailer 2 shows airboat smuggling runs, aircraft drops, and organised criminal logistics in Leonida's rural waterways. Region-specific business type distinct from Vice City operations. Structural parallel to GTA Online's Cayo Perico as a location-locked high-yield activity.
GTAVI.AI
Vice City Nightclub & Entertainment
GTA VI
Reported
Business Vice City ▶ T2 — 0:28, 0:58
Vice City Nightclub & Entertainment
GTA$/HR
$400K – $900K
Per Run
TBC
Confidence
80%
GTA Online analogue
nightclub →
Range: $400K/hr (unupgraded) $900K/hr (fully upgraded passive stack)
Trailer 2 shows club and strip club interiors in Vice City, consistent with GTA Online's Nightclub passive income model. Urban entertainment business fits Vice City's identity. Region-specific businesses confirmed by Trailer 2 multi-region diagram annotations.
GTAVI.AI
// Confirmed Cast
Lucia Caminos
GTA VI
Confirmed
Lucia Caminos
▶ Clip
Protagonist
Jason Duval
GTA VI
Confirmed
Jason Duval
▶ Clip
Protagonist
Raul Bautista
GTA VI
Confirmed
Raul Bautista
▶ Clip
Supporting
Boobie Ike
GTA VI
Confirmed
Boobie Ike
▶ Clip
Supporting
Brian Heder
GTA VI
Confirmed
Brian Heder
▶ Clip
Supporting
Cal Hampton
GTA VI
Confirmed
Cal Hampton
▶ Clip
Supporting
DreQuan Priest
GTA VI
Confirmed
DreQuan Priest
▶ Clip
Supporting
Real Dimez
GTA VI
Confirmed
Real Dimez
▶ Clip
Supporting
// GTA VI Confirmed Feature Tracker
What's confirmed, reported and indexed so far
Progress toward estimated full-game totals · 508 entries tracked
Confirmed Reported Target
Map Regions
7 confirmed · 4 reported
41% of target / 17

Vice City, Port Gellhorn, Leonida Keys, Ambrosia, Mount Kalaga, Kelly County, Grassrivers confirmed by Rockstar.

Vehicles
45 confirmed · 220 reported
6% of target / 700

341 indexed across confirmed/reported/rumoured. GTA V had 737 at launch; VI expected to match or exceed.

Characters
8 confirmed · 18 reported
8% of target / 100

Jason Duval, Lucia Caminos and 6 supporting cast confirmed by Rockstar in Trailer 2.

Weapons
8 confirmed · 28 reported
8% of target / 100

Pistol, Assault Rifle and 6 others clearly seen in trailer footage.

Businesses
4 confirmed · 78 reported
1% of target / 300

192 businesses indexed from wiki. Malibu Club, Port Gellhorn Marina confirmed officially.

Activities
12 confirmed · 52 reported
6% of target / 200

124 activities indexed. Street racing, swimming, hunting, boating visible in trailers.

Wildlife
5 confirmed · 14 reported
13% of target / 40

Alligator, Hammerhead Shark, Florida Panther, Flamingo, Pelican confirmed in official footage.

Online Features
0 confirmed · 5 reported
0% of target / 50

No official GTA VI Online details announced. Expected based on GTA V Online precedent.

Sources: Rockstar Games official material + Leonida Intel community tracking
GTAVI.AI
// Leonida — Confirmed Locations
Vice City
Confirmed 9 official shots
Vice City
Urban hub — streets, nightlife, coast
Ambrosia
Confirmed 5 official shots
Ambrosia
Affluent waterfront district
Grassrivers
Confirmed 4 official shots
Grassrivers
Wetlands — Leonida Everglades analog
Leonida Keys
Confirmed 5 official shots
Leonida Keys
Island chain south of Vice City
Port Gellhorn
Confirmed 5 official shots
Port Gellhorn
Industrial port district
Mount Kalaga
Confirmed 6 official shots
Mount Kalaga
National park — mountainous interior
// GTA VI FAQ

Will GTA VI have Shark Cards?

Rockstar has not published the final GTA VI Online monetisation model, but GTAVI.AI treats Shark Cards or an equivalent GTA$ purchase rail as highly likely because GTA Online has used real-money GTA$ injection for more than a decade.

Will GTA VI have GTA+?

GTA+ has not been formally detailed for GTA VI, but it is already the live subscription layer for GTA Online. The economy model expects GTA+ or a successor membership to influence recurring rewards, discounts, and player retention.

Will GTA VI Online have businesses and passive income?

Businesses and passive income are predicted because GTA Online's long-term economy relies on properties, enterprises, and repeatable payouts. Confirmed GTA VI locations give Rockstar enough regional variety to reuse and expand that structure.

Will GTA VI have fuel, regional prices, or a deeper economy?

Fuel and regional price divergence are predictions, not confirmed features. GTAVI.AI tracks them because Trailer 2 and the Leonida map imply multiple economic zones where Rockstar could vary operating costs and purchasing power.

How much will GTA VI cost at launch?

The current GTAVI.AI launch-price model tracks the industry shift toward premium pricing and assigns confidence based on Rockstar's release history, platform generation, and comparable AAA launches.

Are GTAVI.AI predictions official?

No. GTAVI.AI separates official, reported, and predicted signals. Each card shows confidence, source type, and the basis used so readers can distinguish confirmed Rockstar information from model-derived forecasts.

// Related Intelligence
auto-updated · builds nightly