Follow the GTA$
GTA VI.AI v1.122.0
Lucia Caminos
Jason Duval
GTA VI Intelligence Hub

Grand Theft Auto VI

30 years of franchise data, distilled into signal intelligence. Every prediction confidence-scored. Every number sourced.

--days
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until launchNov 19 · 2026
12
predictions
confidence-scored
460M
trailer views
T1 + T2 combined
7
confirmed regions
Leonida map
52
entities discovered
frame-by-frame
// Signal Intelligence
All 27 predictions →
GTA VI Confirmed
GTA VI Is the Cheapest GTA at Launch in Real Terms
$79.99
cheaper than GTA III ($90.75) in 2026 dollars
Confidence100%
GTAVI.AI Full analysis →
GTA VI Predicted
GTA VI Endgame Cost via Shark Cards — 12 Months
~$600–$900 USD
USD
Confidence35%
GTAVI.AI Full analysis →
GTA VI Reported
Region Locks on Passive Income Businesses
Region-locked
Confidence80%
GTAVI.AI Full analysis →
GTA VI Reported
Weekly Bonus Events from Day 1 — Like GTA Online
Weekly from Day 1
Confidence88%
GTAVI.AI Full analysis →
GTA VI Confirmed
GTA Online Layer Launches at or Near Day 1
Day 1 window
days
Confidence100%
GTAVI.AI Full analysis →
GTA VI Predicted
No Loans at Maze Bank — Savings Only
No loans
Confidence85%
GTAVI.AI Full analysis →
GTA VI Confirmed
Launch Price
$79.99
USD
Confidence100%
GTAVI.AI Full analysis →
GTA VI Predicted
Lucia and Jason Don't Share Finances or Businesses
Separate finances
Confidence72%
GTAVI.AI Full analysis →
GTA VI Predicted
Vehicles at Launch
~750
vehicles
Confidence62%
GTAVI.AI Full analysis →
GTA VI Predicted
Rockstar Expected to Nerf Payouts Within 6 Months
Nerf in 6 months
Confidence78%
GTAVI.AI Full analysis →
GTA VI Reported
Run GTA VI Businesses 24/7 via Mobile App
24/7 mobile
Confidence68%
GTAVI.AI Full analysis →
GTA VI Predicted
Top Hourly Yield at GTA VI Online Launch
~$3M–5M GTA$/hr
GTA$/hr
Confidence40%
GTAVI.AI Full analysis →
1 / 3
// Data Charts
All GTA VI charts →
Franchise CPI · Pricing
Full chart →
GTA VI at $79.99 Is the Cheapest GTA at Launch — In Real Terms
Adjusted for inflation via US CPI-U · all prices in 2026 dollars
GTA III
$90.75
GTA VC
$89.34
GTA SA
$85.08
GTA IV
$89.58
GTA V
$82.81
GTA VI
$79.99
Source: US Bureau of Labor Statistics CPI-U · Rockstar/Take-Two pricing
GTAVI.AI
Franchise Revenue
Full chart →
GTA V: From Box Sales to Shark Cards — 13-Year Revenue Shift
By FY2022, 90% of GTA revenue was recurrent (Online). This is why GTA VI Online matters more than its $80 price tag.
Box sales Online / Shark Cards
FY2014
16%
FY2018
63%
FY2020
83%
FY2022
90%
Sources: Take-Two IR quarterly earnings · Wedbush Securities · DFC Intelligence
GTAVI.AI
GTA VI Search Trends
Full chart →
GTA VI Search Interest — Two Trailer Spikes, Trend Still Rising
Google Trends · worldwide · 0–100 scale · GTA 6 vs GTA V
T1
T2
2020 2022 2024 2026
GTA 6 GTA V Trailer spike
Source: Google Trends via pytrends · updated Jul 2026
GTAVI.AI
// The Circular GTA Economy · Simplified · where does the money go?
Full model →
Sovereign Rockstar / Take-Two Currency issuer · Price setter · Legislature (patch law) · Weekly policy events
Currency issuerPrice setterPatch lawEvent bonusesPayout policy
Shark Card
Rockstar INJECTION J · REAL MONEY → GTA$
GTA+
J ↓
* Only in GTA Online currently
INCOME
GTA$
EXPENSE
Y
INCOME Y grows → next cycle
Missions
Passive
=
C
CONSUMPTION C spent → lost after use
Clothing
Ammo
+
I
INVESTMENT I returns to Y →
Property
Business
SED Key GTA Economy Principle
GTA$ is a managed currency loop, not a neutral scoreboard
Rockstar controls the money supply, prices, payout floors, and event bonuses. Every GTA economy variant sits on top of this base policy layer.
Inflation Channels
Vehicle and property prices — new assets reset player targets
Shark Card value drift — real-money exchange pressure
Payout tuning — mission and business yields rebalance demand
Vice City Jewellery Store Heist
GTA VI
Confirmed
Heist Vice City ▶ T2 — 0:14, 0:45
Vice City Jewellery Store Heist
GTA$/HR
N/A — pre-launch
Per Run
$1.5M – $3.5M
Confidence
95%
GTA Online analogue
diamond casino heist →
Range: $1.5M per run $3.5M per run (optimal approach)
Trailer 2 clearly shows a jewellery store heist sequence: Lucia smashing display cases, jewellery extraction, getaway. Multi-stage approach with preparation visible. Strong structural parallel to GTA Online's Casino Heist as a high-value urban score.
GTAVI.AI
Vice City Bank Robbery
GTA VI
Confirmed
Heist Vice City ▶ T1 — 0:08, T2 — 0:52
Vice City Bank Robbery
GTA$/HR
N/A — pre-launch
Per Run
$2M – $5M
Confidence
90%
GTA Online analogue
pacific standard →
Range: $2M per run $5M per run (maximum take)
Trailer 1 shows Lucia in arrest/prison context with bank robbery implied backstory. Trailer 2 shows armed robbery sequence with Jason and Lucia in coordinated roles. Bank heist is the franchise centrepiece — confirmed as a core activity.
GTAVI.AI
C+I — Expense
All I & C Cards →
GTA VI INVESTMENT
Vice City Property
GTA VI · Predicted residential investment
Purchase Cost ~$500K–$5M GTA$ (predicted)
Passive Yield N/A — awaiting live data
Break-even N/A — pre-launch
Income type Passive / Semi-passive

Property ownership confirmed in Trailer 2. Purchase cost extrapolated from GTA Online trajectory with CPI adjustment. Yield TBC at launch.

GTAVI.AI
GTA VI INVESTMENT
Leonida Business Venture
GTA VI · Predicted commercial investment
Purchase Cost N/A — pre-launch
Estimated Yield N/A — awaiting live data
Break-even N/A — pre-launch
Income type Semi-passive (predicted)

Business ownership predicted from GTA Online playbook. Leonida region businesses visible in Trailer 2. Specific mechanics TBC at launch.

GTAVI.AI
GTA VI CONSUMPTION
Clothing & Cosmetics
GTA VI · Predicted consumable
Item Cost N/A — awaiting live data
GTA Online analogue ~$5K–$500K per outfit
Economic role Pure consumption — no yield
Resale value None

Vice City fashion confirmed in both trailers. Dual-protagonist wardrobe system likely. GTA$ exits the economy permanently on purchase.

GTAVI.AI
GTA VI CONSUMPTION
Weapons & Ammo
GTA VI · Predicted consumable
Item Cost N/A — awaiting live data
GTA Online analogue ~$500–$75K per session
Economic role Pure consumption — no yield
Resale value None

Weapons confirmed across all trailers. Ammo costs likely scaled to mission payouts. Core C-flow expenditure — enables Y earnings without direct return.

GTAVI.AI
// Related Intelligence
auto-updated · builds nightly