GTA Online
A
Nightclub (Passive)
passive solo ✓ easy
$300k
/hr
Setup
$8.5M
(Own at least)
Break-even
28h
🔁 Bonus ×4 · last 25d ago · ~135w avg
⚡ Nerfed Apr 2020 — Daily earn cap added for nightclub door income
▶ Assign technicians to: Cargo & Shipments (Bunker), Pharmaceutical (Cocaine), Organic Produce (Weed), Printing (Counterfeit Cash), and Sporting Goods (Acid Lab or Meth)
After Hours
Full profile →
GTAVI.AI
Strategy & Tips
1.
Assign technicians to: Cargo & Shipments (Bunker), Pharmaceutical (Cocaine), Organic Produce (Weed), Printing (Counterfeit Cash), and Sporting Goods (Acid Lab or Meth)
2.
Never sell until completely full — maximise per-trip value
3.
Best passive income in the game — earns while you're offline
$/hr History
3 snapshots 2020-12
Cayo Perico era
$300k/hr
peak
2019-01
Community optimisation
$250k/hr
2018-07
After Hours
$200k/hr
Notes
Only truly passive income — earns while offline. The backbone of any efficient income stack.
Bonus Calendar Intelligence
4 bonus events tracked Last bonus
4wk ago
2026-05-01
Avg gap
135.1 wk
between bonus events
Est. next
Dec 2028
estimate only
Recent bonus weeks
2026-052025-122023-122018-07
Patch History
3 patches tracked 2022-07
Criminal Enterprises
Sell prices increased — maintained at $300K/hr
$300k/hr
current
2020-04
April 2020 nerf
Daily earn cap, technician rate rebalance
$300k/hr
2018-07
After Hours launch
Launch — no daily cap, higher door income
$400k/hr
peak
Same Tier — Also Worth Running
// Related Intelligenceauto-updated · builds nightly